Unity android support download






















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On a PC, the install folder is always named Unity X. Z[fp]W , where the f is for an official release, and p is used to mark a patch release.

We strongly recommend that if you rename a Unity folder, you name the new folder logically for example, add the version number to the end of the name. Any existing shortcuts, aliases and links to the offline docs might no longer point to the old version of Unity.

This can be particularly confusing with the offline docs; if you suddenly find that browser bookmarks to the offline docs no longer work, then check that they have the right folder name in the URL.

Invites Editor Fixed SendInvite never completing. Remote Config iOS Fixed an issue where some errors weren't correctly reported. Android Fixed Android Resolver reporting non-existent conflicts. Fixed issues when using types added in. This requires switching to the appropriate Unity. Fixed an issue where the auth token was not refreshed when the application is started. Realtime Database Fixed an issue where the auth token was not refreshed when the application is started.

Authentication Fixed user metadata property names. Fixed Firebase settings window to work with Unity 4. Fixed GoogleServices-Info. Authentication Fixed a bug due to a race condition fetching the authentication token which could cause Database and Storage operations to hang.

Added support for accessing user metadata. Remote Config Android Fixed a bug where remote config values retrieved were misclassified as coming from a default config vs an active config. Realtime Database Fixed hang when Time. Cloud Storage Fixed hang when Time. Android Removed legacy resolution method from Android Resolver.

It is now only possible to resolve dependencies using Gradle default , or optionally "Prebuild With Gradle". Android Android resolution now also uses gradle. Fixed some invalid calls to Unity APIs from threads, when using. Cloud Storage Fixed file download in Unity Android Added support for Google Play services dependency resolution when including multiple plugins e. Android Fixed Android dependency resolution when local project paths contain spaces.

Android Fixed race condition in Android Resolver which could cause a hang when running auto-resolution. Android Forced Android Gradle resolution process to not use the Gradle daemon to improve reliability of the process. Fixed MonoPInvokeCallbackAttribute incorrectly being added to the root namespace causing incompatibility with plugins like slua. Analytics Fixed bug which prevented the user ID and user properties being cleared.

Authentication iOS Phone authentication no longer requires push notifications. Added more specific error codes for failed operations.

Realtime Database Fixed issue where user authentication tokens are ignored if the application uses the database API before initializing authentication.

Android Fixed a bug which prevented the message ID field. This affected all iOS builds when using Unity 5. Authentication Android An exception is now thrown if you call GetCredential without creating an Auth instance. Remote Config When listing keys, the list now includes keys with defaults set, even if they were not present in the fetched config.

Task implementation used by the SDK. The VersionHandler editor plugin is now used to switch Task implementations based upon the selected. NET version. Fixed root cert installation failure if Firebase is initialized after other network operations are performed by an application. Improved native shared library name mangling when targeting Linux. Dynamic Links Android Fixed task completion if short link creation fails.

Realtime Database Fixed an issue where a list larger than approximately 1kb will fail to synchronize changes correctly. Fixed a bug that caused database connections to fail when using the.

Analytics Android Fixed an issue which caused Analytics to be included in builds without the Analytics plugin. Fixed SetCurrentScreen to work from any thread. Authentication iOS Fixed an issue which incorrectly invalidated the current user if credential linking fails. Dynamic Links Fixed an issue which caused an app to sometimes crash or not receive a Dynamic Link if it's opened when the app is installed and not running. Fixed token notification event occasionally being raised twice with the same token.

Dynamic Links and Invites iOS Fixed an issue which caused an app to not receive a Dynamic Link if it's opened when the app is installed and not running. Authentication Added support for phone number authentication. Added the ability to retrieve user metadata. Moved token notification to a separate token changed event. Dynamic Links Added a standalone plugin separate from Invites. FCM Android Fixed a regression introduced in 3.

Version 3. Fixed a potential memory corruption when AuthStateListener is destroyed. Editor Fixed an occasional crash in the Unity editor when using authentication sign-in methods. Android Fixed a crash in the Google Play services updater that occurred when clicking outside of the dialog on Android 4.

Authentication Fixed user being invalidated when linking credential fails. Fixed an occasional crash when events are fired. This could manifest in a crash when signing in. Deprecated FirebaseUser. Realtime Database Fixed an issue which caused the application to manually refresh the auth token.

FCM Android Resolved an issue which caused an app to receive an empty message when a notification is received while the app is in the background and user then taps on the app icon rather than the notification. Invites iOS Fixed an issue which resulted in the app delegate method application:openURL:sourceApplication:annotation: not being called when linking the invites library.

This caused the Facebook SDK login flow to fail. CheckDependencies incorrectly returned DependencyStatus. Android Added check for auto-resolution being enabled in the Android Resolver editor plugin.

If auto-resolution is disabled by the user or by another plugin e. Android Fixed single architecture builds when using Gradle. Fixed issues with Android builds when targeting a single ABI. Fixed minor issue in the editor plugin with the Firebase window not being repainted as Firebase configuration files are added to or removed from a project.

Android Added experimental support for building with Proguard stripping enabled. Android Added support for projects that use Google Play Services at different versions. Added fake—but valid—JWT in the Authentication stub used when building for the desktop. Authentication Added SetCurrentScreen method. Fixed race condition when accessing user properties.

Realtime Database Resolved issue where large queries resulted in empty results. Fixed an issue which prevented saving boolean values. NET 2. Version 1. Authentication Android Fixed an error in Firebase. Android Fixed an issue where the application would receive an empty message on startup.

Fixed a bug in the editor plugin that caused a stack overflow when multiple iOS configuration files GoogleServices-Info. Authentication Android Fixed an issue that caused a Task to never complete when signing in while a user is already signed in. Renamed the Auth. ProtoUri property to Auth. Realtime Database Fixed an issue that prevented saving floating point values.

We have modified the component so that it is now backwards compatible with previous versions of Unity. Larger games tend to be uninstalled first when users are looking to free up space on their device. This impacts users in all markets and is especially pronounced in markets where device storage and data is at a premium. You no longer have to build, sign, and manage multiple APKs to support different devices, and users get smaller, more optimized downloads.

Android App Bundles have multiple options to generate configuration APKs for each set of language resources, screen density resources, and ABI Application Binary Interface, one for each combination of CPU and instruction sets , as well as of a new concept of Dynamic Features - see Google documentation for details.

First, open your project in Unity Discover Develop Distribute Reference Community. Overview Android. Developer tools. Samples and tutorials. Android NDK. Daydream Elements.

Object interaction. Rendering and lighting. Menus and virtual controls. VR Video.



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