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Posted by szachtar On 20 November Leave a Comment. Tested it in BF Crystrex Offline Less More Posts: Thanks for your work! I'm just amazed how flexible config that helps to tweak a shader. Have some questions: Warning: Spoiler!

What about "fake per pixel normals generated from color"? Warning: Spoiler! Can cause pitch black clipping if set too high. Will cause a major fps hit. Higher means more accurate and less noisy AO at the cost of fps.

May look ugly when low sample count 16 or less is used, turn it off then. Needs stronger blurring though. Enables back face check so surfaces facing away from the source position don't cast light.

It comes with a slight fps drop. This will improve performance but may introduce some artifacts at distant objects. Higher means more smooth AO but also blurrier AO. Last edit: 5 years 7 months ago by Crystrex. I kicked that out, didn't look good in all cases. And why on earth did you set blur sharpness to 0. That defeats the whole idea of depth aware blur. Also, why setting the normal bias to 0? That is exactly there to cover artifacts like those I see in your screenshot.

If you want stronger AO, raise the AO amount but don't lower normal bias to below 0. The following user s said Thank You: jas There's a way to do it better, find it - Thomas A. With ReShade 2. Just single shader, tweaked and run.. Here the result.



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