Waging epic warfare on the Xbox console has never been easier as you execute complex orders with a simple flick of your thumb using the all-new CommandStick interface. Your army awaits your command. It was originally released in It was published by It came out on Electronic Arts It was published by Ele It was originally released GDI want cities happy, and gain the most currency from smiley townsfolk. Pie Nod will gain nothing from a civilly obedient town, and must keep towns under their influence in turmoil if they're to reap profit from them.
The Serin don't care about how happy the people are because that doesn't affect how tasty they are. They sap the population lot each city with each turn, but gain credits from them regardless of unrest giving them la different tactical approach to the world map, and one that's excellently balanced.
Affecting the state of the world map is done by assembling strike forces. A strike force is limited by your cash reserves, tech level, and a standard size limit and usually consist of an MCV and several groups of troops.
You can use them to set up a base, extending your influence over more cities, or launch attacks on enemy bases - using the specialist base-damaging Ion Cannon, for example.
Or you could opt to hobble your enemy's resources with a Media Blitz, to lower unrest in Nod-controlled cities. However, when your strike forces meet with the enemy, be they other forces or bases, you can either auto resolve or fight it out in real time. Your strike forces can be customised or launched in preset configurations, and auto resolutions are calculated in a reasonably predictable and realistic way, to the point that two bombers can obliterate a strike force if it hasn't got any anti-aircraft units.
The greatest facet of Global Conquest, though, is the real-time use of different i factious to pull off skill-based victories over grim odds. While auto resolving a battle against the Serin with some rocket troops, an MCV and a lone mammoth tank would have left me with a black eye and a bruised ego, my tactical genius led them to conquer a gigantic base with few casualties, wiping out the alien invaders' European stronghold in the process.
The beauty of Global Conquest is this: while you can auto resolve a great deal of battles you'll have to, as even a single game can take up to hours with a few RTS battles here and there you can tactically deploy strike forces against bases and then deal with them in real time. You can choose to forge an especially micromanaged siege against a Nod fortress, or custom configure a strike force to fight a Ground Control -style baseless battle.
The tactical aides let you turn the tide of war in your favour with one deft stroke, and there's an undeniable thrill of satisfaction when you succeed in pushing a faction out of a particular part of the world. What's more, I can guarantee that you'll find yourself territorially protecting or fighting for Britain out of sheer pride and tactical impetus - it's got three clustered cities and thus is a huge resource.
With the ability to fight the battles personally, you feel a vice-like grip over your forces, and the new factions play into this by allowing you to construct particularly tailored forces for each situation. For example, a ZOCOM group with a MARV will be an easy way to auto resolve past any marauding forces, but a smaller scouting party with an MCV will be useful to take out an enemy base with a structured, resourcebuildingcampaign.
Kane's Wrath is undeniably good value, but it is a bipolar expansion. While the campaign mode is at times unbalanced and blood-pissingly annoying, the Global Conquest mode is hours of the finest strategy action I've ever played. The game is addictive, rewarding and accessible while at the same time being complex enough to win RTS veterans to the cause. You can't kill the Messiah. When playing turn-based Global Conquest you'll find yourself able to use a few abilities to turn the real-time battles in your favour, for a low resource cost Most of these are based on the manipulation of unrest the creation of new units and general-purpose damage, and range from single-target moves to area-of-effect blasts.
It is an interesting real time strategy game. Ok guys after you download the softwares and the game you well have to install the game so go to your download site and you well.
It is a very interesting world wide game where player plays the role of a leader who command orders. This is a game which basically involves risks, Yes! Player has its own force which he usually have to lead by adopting strategies.
As player is the leader. So he order a high levels of tasks like building new units or upgrading some old unit. There are a number of maps also available in the game. Where if some two forces come across each other a fight can take place between those groups.
This is a game where player can fight alone as a leader.
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